1.20.1 MINECRAFT ROLEPLAY SERVER

" The world drowned, the islands contend, and the truth waits before the Cataclysm. "

Lore

Tales told, curses whispered, and legends etched in stone.

Through the following buttons, you may access the established lore of the server!Do keep in mind that the server itself may also contain books written by players, which present additional lore. This is a broad overview of what is widely known in the world!

Events

sanctum

world

about us

A modded 1.20.1 Minecraft Forge SMP themed around roleplaying.

Video

Shindara is a brand new Minecraft server constructed around an old tight community, of roleplaying veterans.We're looking for new additions to the crew, people passionate about acting their fantasy scenarios inside the Sandbox world of Minecraft, and who are able to invest time into a continuing story.The server offers plenty in terms of an RPG experience that isn't too overbearing or strict. Because we're all either friends or acquaintances, we allow a greater degree of creative freedom than a full fledged 10-years old Minecraft RPG server.Dabble into plethora of mods, with a balanced selection for each character, interact with NPCs but always quest for the community and obtain wealth through a player-driven economy. Or just live as a recluse in some shack faraway from civilization!If you're a fan of DnD and wish to combine it with Minecraft, then this is the experience for you.

Credits

Many thanks to the following individuals for their continued support of the server's operations:▪ Oz
▪ JashintheDango
▪ LOST
▪ SweetCassitea
▪ FoliumTV
▪ PockyRoyale
▪ Portal
Template by SweetCassitea

Characters

Every moving actor, playing on the stage that is the world.

By clicking on each image, you will be taken to the character sheet of the respective character. The "by" section indicates the player who acts the character.

Gameplay

The very rules that make our way of living.

When choosing a PATH, and its DISCIPLINES, please refer to the graph below.Every character may only access ONE PATH, and THREE DISCIPLINES, no more than that. It is not impossible for a character to learn another DISCIPLINE, but for the sake of balance, you will have to give up another DISCIPLINE.Core items pertaining to major gameplay aspects, such as weapons, tools, foods, armors, and so on, are prohibited to CRAFT or LOOT by players not owning the DISCIPLINE these items originate from (building blocks are an exception).

path of the mystic

Mystics in the current era are shunned upon, due to their keen interest in the pagan practices of ancient witchery. Their core tutelage is that of Enchanted: Witchcraft, using its knowledge of ritualistic magic to manipulate life and breathe it into immobile constructs, such as the golems from K-Golems, or the totems from Totemic.The Mystic can further dive into two branches of magic, specifically the system introduced to the world by the Archmage Ishen: Iron's Spells, following the Discipline of Arcanist, or further uncover the deeper and darker secrets, hidden away by the ancient witches, Born in Chaos' boons, following the Discipline of Heretic.


path of the sentinel

Sentinels are either highly trained professional knights, or squires aspiring to one day rise to glory. They usually are in service to a kingdom, where they have been taught the basics of managing their own equipment from Simply Swords, Knight's Quest, and Vanity., and how to use it to its fullest capability in combat.Sentinels may stop their training here, and specialize in a variety of other fields, or further refine their knowledge into the capable craft of Fabled Weaponry and Clothing of the lowlands as the Discipline of Blacksmith. Additionally, in recent years, knights with magical aptitude have been recruited by Sanctum into pursuing Iron's Spells, thus earning the Discipline of Battlemage.


path of the sage

Sages are people blessed with an elemental affinity for magic. They have been recruited into the ranks of Ishen's covenant to undergo magical training, and perhaps one day, join the Missio Dei. Their affinity in Iron's Spells allows them to wield more than one element, with considerably less amount of effort than other people.Additionally, due to their affinity for the Arcana, they may form pacts with spirits of nature from Alshanex's Familiars, and even wield advanced elements of magic such as Sound from Alshanex's Familiars or Earth from Geomancy Plus.


path of the logician

Logicians are the mechanics, engineers, architects, and other individuals adept in a scientific field. They prefer the redundancy of mechanisms created by humanity, to that of pagan or otherworldly magic. As such, their main specialization lies in the systems of Create.Further dedication to this field sees savants pursue two newly pioneered fields of technology, either creating mobile contraptions from Immersive Aircrafts and Immersive Machinery through the Discipline of Machinist, or assembling instruments of deadly precision from Create: Gunsmithing and Create: Big Cannons as the Discipline of Artillerist.


● Remaining disciplines

Aside from the main paths, there are particular Disciplines that do not require specialized mastery over either the mysterious forces of magic, nor advanced expertise of precise cogs movements, and so on. These Disciplines are as follow:- Discipline of Alchemist, a potion brewer capable of creating exotic alchemical concoctions from Dave's Potioneering and Mystic Potions.- Discipline of Menagerist, a tamer of wild and powerful beasts originating from Tameable Beasts and Whaleborn, as well as the creation of custom equine equipment through Truly Custom Horse Tack.- Discipline of Marksman, a sharpshooter capable of imbuing arrows' tips with a variety of effects through Xtra Arrows, and shooting them via bows from Arch Bows.- Discipline of Brewmaster, a mixer of strong drinks and mellow brews, capable of instilling effects, both beneficial and hurtful, through Let's Do Vinery, Let's Do Nether Vinery, and Let's Do Brewery.- Discipline of Confectioner, a patissier working with pastries and sweets pertaining to the culinary crafts of Calypso's Candy Workshop, and Let's Do Bakery.- Discipline of Gastronome, a cook filling empty bellies and delecting customers with select recipes from Let's Do Farm & Charm, and Let's Do Candlelight.

GAMEPLAY CHANGES

Clarifications regarding the intended way of play in Shindara.

Outside of the Path system, and specific item restrictions, there are a few extra rules, or explanations as to why something happens the way it does. You may find out about those by reading the section below.


MAGIC & Progression

● Individuals who spec into magic will be required to have a single element (maximum two, depending on Path) for spell categorization (e.g. Fire, Lightning, Nature, etc.) Using spells from another element will require roleplay development and permission from the Archmage Ishen.

● If you come across a magical book and aren't under training at the academy, you may not utilize the tome at all. It is exclusive to those who partake in quests and roleplay in relation to their training. In this world, not everyone is magically adept; it is a skill learned and honed with time and effort. If you are caught betraying this rule: there are consequences.

● Enchanted Witchcraft is the original magic of this universe. As a result, those looking to spec into magic without being in the academy may guide their way toward this mod instead. Although, we prefer that there's a narrative reason why you'd be affiliated with this skillset.

● Spell Bags are one of the few ways to obtain spells in this server repeatedly. Natural generation of spells in loot tables has been removed. The spell bags range in rarity from Tier 1 - Common, Tier 2 - Uncommon, Tier 3 - Rare, and Tier 4 - Epic, with each bag having a chance to drop a random spell whose value corresponds to said category. All Spell Bags will drop a random spell, and you are not guaranteed to receive it for your element.

● You may choose to trade with others to better obtain spells, or recycle them for Ink and exchange them for bags of specific tiers. The system is constructed this way in order to prevent speedrunning the game, and add a fun gacha-like experience at no cost (other than your in-game presence).


guns & technology

● Technology is the counterpart to the magic of Iron's Spells and Witchcraft. One cannot utilize both magic and technology at the same time, for balancing sake. There are no exceptions to this rule, although one may give up one, in exchange for the other.

● Most of the technology comes from the mod Create and may be freely pursued, however, mods like Gunsmithing and Immersive Aircraft may be delved into only after specializing into Create. Magic users do not have access to those mods, but may still utilize bought contraptions.

● If you are to utilize Create and pursue technology, you are expected to create a code of conduct for your operations. In Shindara, technology is regulated by officials and, everything requires authorization. In the case you create your own faction: you authorize everything. In the case you join an existing faction, you must get authorization for various projects from the leader.

● The Warship from Immersive Aircraft must be created through an in-game roleplay event, where at least one member of the staff must be present. The faction creating the Warship must first own a large enough hangar for the storing of the ship, then do an inauguration of the contraption, and only after, may utilize it. Each faction is limited to ONE WARSHIP.

● Create: Gunsmithing has been tweaked with so that the guns are harder to craft, in order to prevent speedrunning to end-game gear. Attachments are no longer craftable, but instead drop from a Gun Parts bag, which follows the gacha logic with Iron's Spells. The same is the case for ammo, until you are able to obtain an Ammo Press from said bag, which will allow you to reliably craft ammunition instead.

● Most guns from Create: Gunsmithing require a certain component called a Teleporter Core. The Teleporter Core can be bought from an Arms Dealer merchant, and serves to get rid of any shell casings ejected after firing of a gun.

Restrictions

More in-depth clarifications about items usage permission.

This section serves to clarify permissions about items usage from mods outside of your currently picked Path and Discipline. A large amount of those items, which may circulate in the economy, have their usage permission dictated by in-game logic.. but some don't. This section will clarify.


Iron's Spells - Mystics and Sentinels do NOT have access to Iron's Spells addons like Alshanex's Familiars, nor Geomancy Plus. They do however, have access to the various items, tied to their picked element, from Atlas' Additions.

Simply Swords - Sentinels may use up to Runic-tier weapons, while any other player may only use up to Netherite-tier weapons, from Simply Swords. Relic-tier weapons may be used (when obtained via RP) by any player.

Dave's Potioneering & Mystic Potions- Outside of vanilla potions, only Apothecaries may craft potions from these mods. The advanced brewing stand introduced by Dave's Potioneering may also only be utilized by an Apothecary.

DragN's Livestock - All players may obtain a horse and utilize it, however only Menagerists may craft equipment (outside vanilla horse armor) or decorations for it. Players may not craft Carts from the mod either, however Menagerists can.

Whaleborn & Tameable Beasts - Only Menagerists may tame mounts from these respective mods (such as the Whale or Argentavis).

Arch Bows & Xtra Arrows - Players may only utilize vanilla bows, or bows introduced by other mods (that are not locked behind Discipline), nor craft advanced types of arrows from Xtra Arrows. Marksmen may.

Let's Do Mods - All Brewmasters, Confectioners and Gastronomes may utilize base ingredients (such as dough) required for their dishes, even if it is obtained from another Let's Do Mod. However, they may not create recipes pertaining to another mod.

Sons of Sin - Completely forbidden to all players.

Minecolonies - Completely forbidden to all players.


Almost all items may be traded to other players, by an individual whose character is invested in the Discipline the item originates from. Once purchased from the provider, the player may now utilize said item. However, in the spirit of roleplay, your character must have a logical explanation as to WHY or HOW they can utilize said item. An example as follows:" Dave, whose character is following the path of the Logician, wishes to utilize spells from Iron's Spells. Unfortunately, because his character is a stern engineer who doesn't believe in magical nonsense, it wouldn't be rational to have his character purchase a staff, tome or spells. "However, exceptions may exist." Lucian, whose character follows the path of the Sage, wishes to turn his character's spellcasting catalyst into another object. He purchases a Revolver from a Logician, and transmogs his staff into the gun, now essentially shooting magic. "In Lucian's case, as long as his character does not gain a deeper understanding of the mechanisms of a gun, that would allow him to craft one himself, or utilize it with bullets and gunpowder, then his interpretation of how magic functions around his character would be permitted.Rule of thumb: If you are unsure, ask staff.

OC CREATION

Bring your own persona into the world of Shindara.

The OC Creation page serves as an interactive guide for the process of making your own character. Here, you will be given more knowledge, both in-roleplay and in-game, about what the various mod choices offer.


mystics

Mystics encompass all individuals who pursue a more ritualistic, raw, and questionable side of magic, that of Witchcraft. Rather than dabbling in fancy spells, they utilize ancient-old rituals passed down through tradition, to affect the world around them.People following this path have been ostracized by the outside world, and have found solace in practicing their arts in the archipelago of Sanctum. Despite that, they walk a fine line between nature-born elemental weaving, and dark pacts with ancient malevolent beings.


Sentinels

Sentinels are knights in the making, following strict doctrines and adhering to a certain code of, no matter how ruthless one may seem. Their professions range from anything as common as a mercenary-for-hire, to blacksmiths who have gotten a taste for the sword.A majority of the sentinels currently inhabiting the isles of Sanctum hail from various kingdoms farther in the world. Some are envoys sent to scout out the newly established body of political influence, while others are veterans looking for a new purpose in life.


sages

Sages are a new category of people, never before existent in the world of Shindara. These individuals, who possess an uncanny aptitude for the elements, are delving into a magical system foreign to this world, taught by the Academia in Sanctum.They train in understanding Arcana, and conjuring up extraordinary spells. The expected journey for such individuals takes them through the ranks of the Missio Dei, led by Archmage Ishen, as they amass a force to be reckoned with... for purposes ambiguous.


logicians

Pioneers of the rapidly evolving scientific field, they stand opposed to the ways of the old, and the unnatural, that which cannot be made by man's own hands. These savants seek to enlighten the world, not plunge it into an even deeper mystery.Driven by a thirst for knowledge, fortune or fame, or perhaps to realize any other ideals, many new faces grace the archipelago surrounding Sanctum, contesting both the old world, and the Arch-Mage's systems, seeking to establish their own and succeed off of it.


● OTHERS

PATH of the logician - main mod

CREATE

Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible. With Create, the game isn't played inside a bunch of UIs, it challenges you to setup contraptions of animated components working together in many possible arrangements.Create's visual in-game documentation called 'Ponder' will guide you though all added mechanics and gadgets.

artillerist

Artillerists are innovating the art of war, and advancing its deadliness at an unprecedented rate. Gunpowder has been a frequently utilized materials in the past centuries, but only as of the recent few decades has it been turned into such a compact weapon.However, while small and compact has its advantages, so does big and overwhelming... especially firepower.

machinist

Machinists were inspired by the autonomous creations of the ancient witches, golems, and started pursuing their own methods of mechanizing contraptions. Rejecting the volatile nature of spirits, they turned their focus to the precision of the physical world.By mastering the synergy between steam, brass, and kinetics, they create roaring beasts of metal, whose engines work tirelessly.

discipline of artillerist - main mods

CREATE big cannons

Create Big Cannons turns the kinetic engineering of the Create mod into a high-caliber arms race.

Forget tiny arrows; this mod allows you to forge massive, multi-block artillery pieces, from mobile field cannons and mortars to stationary coastal railguns. You’ll use Create’s mechanical power to bore out cannon barrels, cast molten metal, and build complex loading mechanisms.With a variety of projectile types—including armor-piercing, high-explosive, and shrapnel—you can breach fortified bases or defend your territory from a distance. Featuring realistic physics, recoil, and a deep crafting system, Create: Big Cannons is the ultimate mod for players who want to bring massive, mechanical firepower to their world.

CREATE: gunsmithing

Create Gunsmithing acts as the perfect infantry-scale companion to the Create mod, allowing you to manufacture advanced firearms through mechanical power.

The mod introduces a tiered progression of weaponry—ranging from rudimentary bolt-action rifles to high-capacity automatics—all featuring custom 3D models and smooth animations.You’ll need to set up automated production lines to stamp out brass casings and mix gunpowder for your ammunition. If you’ve ever wanted to turn your Create factory into a tactical armory, Create Gunsmithing provides the industrial tools to do it with precision and style.

discipline of machinist - main mods

IMMERSIVE AIRCRAFT

Immersive Aircraft brings a collection of rustic, vanilla-friendly flying machines to your world, striking a perfect balance between detailed engineering and arcade-style fun.

The mod features a diverse hangar, including the nimble Biplane for speed, the sturdy Airship for stable travel, and the specialized Cargo Airship for hauling resources. For more unique tastes, you can craft the human-powered Gyrodyne or the high-precision Quadrocopter.Each vehicle is highly customizable; by interacting with the aircraft's inventory, you can install Upgrades like hull reinforcements, improved landing gear, or eco-engines to reduce fuel consumption. If you're looking for more than just a commute, you can even equip your fleet with Weapons like heavy crossbows and rotary cannons to rule the skies.

immersive machinery

Immersive Machinery expands the vehicle roster with heavy-duty, pilotable machines designed specifically for resource extraction and industrial labor.

The centerpiece of the mod is the Tunnel Digger, a massive mobile drill capable of carving out perfect 3x3 tunnels, making it the ultimate tool for subterranean highways and mining operations.For aquatic ventures, the mod introduces the Copperfin, a steampunk submarine equipped with a sonar-like interface for navigating the ocean floor. You can even automate your agriculture with the Redstone Sheep, a mechanical harvester that roams your fields to keep your silos full.

CREATE kart

Create Kart - A Unique Create Expansion!

This addon introduces an all-new vehicle: a fully functional kart, whose design is entirely automatable using the advanced mechanisms of the Create mod. Build your kart using the complex tools and processes offered by the mod, and enjoy a unique style inspired by the various textures of Create's blocks.Race with your friends, explore vast worlds on wheels, or simply move around in style with this whimsical new vehicle!

PATH of the sage - main mods

IRON'S SPELLS & Spellbooks

Iron's Spells 'n Spellbooks introduces the classic RPG spellcasting fantasy to the game. Fight dangerous wizards, raid a plethora of structures, delve through dungeons, collect resources and spells, and find powerful magical artifacts!

- Over 100 upgradable spells- 2 Spellcasting Bosses- 9 Spellcasting Enemies/Allies/Merchants- 12 wizard armor sets- 11 randomly generated structures- Weapon Imbuement and Armor Upgrade Systems

ALSHANEX'S FAMILIARS

Alshanex’s Familiars is the definitive companion expansion for Iron’s Spells 'n Spellbooks, introducing a roster of loyal, spell-casting familiars scattered across your world.

From the lightning-wielding Mage to the sculk-subduing Summoner, these companions are tamed with Arcane Essence to fight by your side, offer unique passive buffs, and even automate arcane tasks like breeding animals or transmuting scrolls.The mod's most striking addition is the entirely new Sound School of magic. Master a unique arsenal of 8 rhythmic spells—including Chord Blast, Crescendo, and Grand Finale—supported by specialized tomes and musical staves.

Geomancy Plus

GTBC’s Geomancy Plus is a heavy-hitting expansion for Iron’s Spells 'n Spellbooks, introducing the ancient and grounded Geo School of magic.

This addon brings over 10 original earth-themed spells, allowing you to crush enemies with massive stone walls (Petrivise), ride surging boulders through the battlefield (Seismic Surf), or summon resonating pillars that shred enemy resistances.Complete with unique equipment like the Stonecaller and the Codex of Shattered Horizons, Geomancy Plus ensures that those who command the earth itself become an immovable force in any encounter.

ATLAS' ADDITIONS

Atlas’ Additions is a specialized expansion for Iron’s Spells 'n Spellbooks designed to fill the tactical gaps in a wizard's arsenal.

It introduces a variety of elemental equipment, including dedicated spellbooks for Ice, Lightning, and Eldritch magic, alongside staves for school types like Holy, Nature, and Ender.The mod also bridges the gap between early-game tools and legendary relics with unique magic weapons, such as elemental swords for Blood and Fire. With the addition of new Rosary curios and rare structures to discover, Atlas’ Additions ensures that every school of magic has the high-tier gear it needs to truly flourish.

K-GOLEMS

In the world of survival and industry, time is your most valuable resource. Why spend your days manually harvesting wheat or sorting chests when you can delegate those tasks to a loyal, pint-sized companion?

K-Golems adds small, versatile constructs to automate your world. These tiny helpers can handle almost anything: farming crops, chopping wood, breeding animals, shearing sheep, and precise inventory management like transferring or filtering items.Equip them by right-clicking with tools or use Item Filters (Coal + Paper) for specific tasks. They can even place blocks or use items for you! To keep them running, build Energy Pylons. Simply provide food and water bottles to power all golems within a 16-block radius. Efficient, compact, and redstone-compatible—K-Golems are the ultimate workforce.

alchemist

Alchemists grow to understand that Ishen's system of Arcana is merely a fraction of the greater whole. They start to crave the knowledge behind the system's machinations.As such, they delve into experiments with the very fabric of reality. Through alchemy, they are able to modify the properties of commonplace materials, altering their very fundamental structure to fit their needs, and further their research.

discipline of alchemist - main mod

reactive alchemy

Reactive Alchemy (or Reactive for short) is an alchemy-themed magic mod for Forge centered around in-world experimentation. It features:

- A fully-fledged system of elemental Powers that react with each other automatically- Numerous arcane tricks and techniques to create useful effects and items- Many features that behave slightly differently in every new world- Magical weaponry, gravity manipulation, and turning copper into gold- A system of custom-made and custom-nameable blocks that you can create and discover- A charismatic guide book that leads you to discover the mechanics at your own pace- Strange materials still waiting to be discovered

PATH of the sentinel - main mods

Simply swords

SimplySwords transforms combat into a tactical experience by introducing an expansive arsenal of over 14 unique weapon classes.

Move beyond the standard sword and axe with specialized gear like long-reaching Spears, lightning-fast Rapiers, and devastating heavy Greataxes. Each weapon type offers distinct advantages in reach, speed, and sweeping damage, allowing you to tailor your loadout to your personal fighting style.With full support for modern animation mods, every strike feels fluid and impactful. Whether you're a nimble dual-wielder or a heavy-hitting master, SimplySwords ensures you have the perfect tool for the job.

knight's quest

Knight Quest is an expansive equipment and adventure mod that introduces over 30 unique armor sets, each granting specialized passive abilities to define your playstyle.

Beyond protection, you’ll discover a wide array of weapons—from Paladin Swords to agile Kukris—featuring active skills like dashing, invulnerability, or freezing strikes.The world becomes more dangerous with the addition of skilled hostile mobs and the Netherman, a formidable three-phase boss. Progress by collecting Essences to fill the Great Chalice, unlocking the mod’s highest-tier gear and summoning rituals. Whether you’re taming the adorable pumpkin companion or smithing powerful armor, Knight Quest turns every journey into a true heroic legend.

Vanity: Core

Vanity: Core is the ultimate cosmetic overhaul for players who refuse to choose between style and stats. This mod introduces the Styling Table, a specialized workstation that allows you to apply custom "Designs" to your tools and armor.

Unlike traditional gear, these designs act as permanent skins—transforming the appearance of your equipment while keeping all enchantments, durability, and attributes perfectly intact. You can acquire new looks by trading with Stylist Villagers or discovering rare Vanity Packs in the world. Whether you want to match a specific aesthetic or simply stand out, Vanity: Core provides a seamless, data-driven system to make your legendary gear look exactly how you envisioned.

fancy dyes

Fancy Dyes is the ultimate cosmetic tool for players who want their equipment to reflect their unique personality.

By using a Smithing Table, you can apply a wide variety of specialized "Dye Bottles" to your armor, tools, and even Elytras, completely transforming their appearance without losing any of your hard-earned enchantments or stats.The mod offers a spectrum of visual styles, ranging from vibrant solid colors to breathtaking animated effects. You can adorn your gear with the shifting colors of the Aurora, the flowing patterns of the Rainbow dye, or even a sleek Chroma finish.

blacksmith

Blacksmiths strive to craft the best equipment there is, for themselves, but most importantly, for their clients. A sellsword will only be useful until his life in battle is forfeit. But a blacksmith who will endlessly forge equipment for such individuals, will never run out of service.Give a man a fish, and you feed him for a day. Teach a man how to fish, and you feed him for a lifetime. Such a saying accurately fits the blacksmith.

battlemage

Battlemages utilize their knowledge of the combat arts, military tactical acumen, and veterancy, and combine it with the powerful ways of the Arcana, to create a one-man army.Pursuing the way of the Arcana, they learn that battlefields are not only those found in castle sieges, but within the very fabric of reality itself. The ultimate victory is not just the conquest of land, but the mastery of the forces that bind it.

discipline of battlemage - main mod

IRON'S SPELLS & Spellbooks

Iron's Spells 'n Spellbooks introduces the classic RPG spellcasting fantasy to the game. Fight dangerous wizards, raid a plethora of structures, delve through dungeons, collect resources and spells, and find powerful magical artifacts!

- Over 100 upgradable spells- 2 Spellcasting Bosses- 9 Spellcasting Enemies/Allies/Merchants- 12 wizard armor sets- 11 randomly generated structures- Weapon Imbuement and Armor Upgrade Systems

discipline of blacksmith - main mods

clothing of the lowlands

Clothing of the Lowlands is a dark fantasy-themed armor and equipment mod inspired by gritty, historical, and popular fantasy settings.

It expands your wardrobe with over ten highly detailed armor sets, including the Plague Doctor, Guard Captain, Mercenary Swordsman, and even Ratcatcher rags.Beyond aesthetics, the mod introduces new survival elements like Grizzly Bears and custom resources—such as treated leather and plant fibers—needed to craft your gear.Whether you’re donning the Executioner’s Armor for intimidation or the ForgeMaster set for your workshop, this mod brings a grounded, atmospheric immersion to your world that standard Minecraft armor lacks.

fabled weaponry

Fabled Weaponry expands your combat options with a rich collection of fantasy-themed gear, including specialized swords, shields, and mystical tomes.

Rather than relying on raw power alone, every item in this mod features a unique passive ability designed to reward specific combat strategies.Whether you're wielding a blade that gains speed with every strike or a shield that punishes attackers with elemental feedback, these "fabled" relics encourage diverse playstyles that go far beyond standard vanilla clicking.With a focus on flavor and variety, it’s the perfect mod for those who want their equipment to tell a story through the way it fights.

Fancy Dyes

Fancy Dyes brings a splash of personality to your equipment with a specialized set of aesthetic dyes.

Using a Smithing Table, you can apply these unique bottles to any piece of armor, tools, elytras, or even armor trims to completely change their appearance.The mod offers everything from standard solid colors to advanced animated effects like the shifting Aurora or the vibrant Rainbow dye. If you want a bit of extra flare, you can upgrade your dyes to Shimmer variants using glow berries, giving your gear a bright, enchanted glow without the need for actual enchantments.

PATH of the mystic - main mods

Enchanted: WItchcraft

Enchanted provides several distinct and unique branches of magic for witches to explore and master, all based on simple everyday items and ingredients:

Herbology - Manage your own witch's garden to supply yourself with new trees, herbs and flowers to fuel your witchcraft journey.Circle magic - Perform over 45 rites using chalk circles to alter the world, curse your enemies, protect your farm from mobs or much more.Brewing - Brew your own potions and concoctions by dropping items into your witch's cauldron or kettle.Poppetry - Create poppets to protect yourself from death or make a voodoo doll of your friends.

K-GOLEMS

In the world of survival and industry, time is your most valuable resource. Why spend your days manually harvesting wheat or sorting chests when you can delegate those tasks to a loyal, pint-sized companion?

K-Golems adds small, versatile constructs to automate your world. These tiny helpers can handle almost anything: farming crops, chopping wood, breeding animals, shearing sheep, and precise inventory management like transferring or filtering items.Equip them by right-clicking with tools or use Item Filters (Coal + Paper) for specific tasks. They can even place blocks or use items for you! To keep them running, build Energy Pylons. Simply provide food and water bottles to power all golems within a 16-block radius. Efficient, compact, and redstone-compatible—K-Golems are the ultimate workforce.

totemic

The mod's main focus lies on Totem Poles. They can give passive boons to players nearby, but more importantly, they are the central piece of Ceremonies: Dancing around a Totem Pole and playing various musical instruments to invoke strong effects and manipulate the world.

With Totemic, you may carve out individual pieces of wood and fashion them in the guise of ancestral spirits. Then, by stacking them on top of one another, you may create a totem, and imprint a song, through hand-crafted musical instruments, to give it purpose.Once the totem has been embedded with the song, a ceremony is required for activating its effect. Strength, speed, haste, protection, alongside many other effects, can be granted.

HERETIC

Heretics have long abandoned morals, ethics and what is considered "tame", as they have embraced a twisted ferocious wilderness, which originates from the creators of the magic they practice, the Leshens.They continue to tread down a dark path, with a single flickering light guiding them through the dense forest, towards the raw origin of magic in Shindara.

ARCANIST

Arcanists, brimming with a latent potential, have abandoned their outdated traditions in favor of a new system of magic, more structured, yet equally complex.Pursuing the art of the Arcana, they walk a balanced line between the ferocity of nature's law, and the order of Ishen's system, utilizing their talent and knowledge to make the best out of both.

discipline of heretic - main mod

Born in chaos

Born in Chaos plunges your world into a dark, gothic nightmare. This expansion populates the night with dozens of grotesque entities—from ethereal spirits to heavily armored undead—each requiring unique tactics to defeat.

Conquer atmospheric structures like the Dark Tower and face brutal bosses to forge powerful gear.Wield legendary weapons like the Nightmare Scythe or master the Chaos Knight armor to survive the apocalypse.Dark artifacts await a wielder to once more rise above the nightmare, and utilize them to tear asunder one's enemies.

discipline of arcanist - main mod

IRON'S SPELLS & Spellbooks

Iron's Spells 'n Spellbooks introduces the classic RPG spellcasting fantasy to the game. Fight dangerous wizards, raid a plethora of structures, delve through dungeons, collect resources and spells, and find powerful magical artifacts!

- Over 100 upgradable spells- 2 Spellcasting Bosses- 9 Spellcasting Enemies/Allies/Merchants- 12 wizard armor sets- 11 randomly generated structures- Weapon Imbuement and Armor Upgrade Systems